A concise, research-informed primer on designing, running, and debriefing classroom simulations that foster student creativity, focus, and curricular integration.


📊 Quick Facts

Type Interview
Author Alexandre GAIN
Published April 1, 2026
Source Visit Source
Location(s) The KOLB Library
🌐 Microverse — KOLBLIB

🖼️ Illustrations

Screenshot 1

📝 Abstract

[Summary generated by AI] In this video, the author offers an evidence-informed road map for using simulations in social science teaching. Drawing on a companion guide with linked resources, reusable frameworks, and game templates, the author recommends starting with a simple, core scenario and a single, explicit learning objective. Methods emphasize trusting students to co-create outcomes within an open framework, closely monitoring small-group interactions (e.g., 20–30 students over several hours), and capturing observations to feed a structured debrief. The debrief connects experiential choices to course concepts, ensuring the activity is integrated rather than a one-off ‘sideshow.’ Iterative development—adding layers only after initial trials—and peer sharing of designs and reflections are encouraged to build a communal repertoire. Expected outcomes include focused simulation designs aligned to objectives, heightened student engagement and creativity, robust reflective discussion, and transferable materials that can be adapted across cohorts. Deliverables comprise a basic simulation framework, facilitation and tracking strategies, debrief prompts, and curated links to additional resources.


Active-Learning Curriculum-Design Experiential-Learning Reflective-Practice Simulation