This video documents a high school simulated workplace where student-run companies adopt real-world processes—applications, interviews, handbooks, and timekeeping—to cultivate soft skills, academic transfer, certifications, and community impact.


📊 Quick Facts

Type Interview
Author Alexandre GAIN
Published April 1, 2026
Source Visit Source
Location(s) DEWEY K12 School
🌐 Microverse — DEWEY

🖼️ Illustrations

Screenshot 1

📝 Abstract

[Summary generated by AI] In this video, the author presents a high school program organized as a student-run simulated workplace designed to mirror authentic employment structures and expectations. The persons interviewed describe key resources that support this model, including workshop facilities, time clocks for attendance, structured application and interview procedures (conducted by teachers and second-year student “employees”), company handbooks, defined organizational hierarchies, and pathways to industry-recognized certifications. Methods emphasize experiential, student-directed practice: once selected, students join a company, co-create policies and roles, and manage deliverables for internal and community-facing projects while receiving grades in lieu of wages. The approach integrates academic content through applied tasks (e.g., understanding the Pythagorean theorem via squaring a porch) and explicitly targets soft skills such as responsibility, client communication, autonomy, and teamwork. Reported outcomes include substantial enrollment growth (from 115 to over 300 students in 18 months), improved engagement among students previously unsuccessful in traditional settings, acquisition of certifications, and production of tangible deliverables such as company handbooks, client-ready products, and professional portfolios. The author argues that the model accelerates workforce readiness and civic contribution, creating reciprocal benefits for students and the broader community.


Business-Administration Active-Learning Experiential-Learning Simulation Teamwork Simulation